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I had a great time with this entry, nice job! Made a playthrough of it here - https://youtu.be/5jcxfNbMFIY - the sound effects were well done!

Holy crap, that's awesome! Thank you so much, really glad you enjoyed it :)

hehe yeah - watching it back, I could’ve found a better way to film your gameplay. Maybe tried to focus the video recording around the window of your game. Apologies for that.

Looks great! Annyway to up an html or linux build?

Thanks! I'm a huge amateur when it comes to coding, so I don't know how I'd go about making those builds. The .rar contains an executable .jar which (a cursory Google search tells me) is platform-independent - so it should/could/would work...? If you want to test it I'd be massively grateful :)

Hey, so Tried it out.

It does run, but it doesn't run correctly.

I sometimes get visuals, but very briefly and then it freezes. The game seems to be working in the back, though, since the sound works fine: The music immediately changes (but not the image) when I press space after running the game. And if I go in a straight line at the beginning of the game, nothing happens visually, but I do get a sound queue telling me I hit some obstacle or transition (or died, not sure).

Let me know if you ever find a solution, or if I can be of any help. 

FYI: I'm using Pop!_OS (Ubuntu) and OpenJDK Java 11.

I'm curious, what engine did you use to build the game?

Oh damn, I was hoping it'd magically just work :/ Sounds like the visuals are failing hard, the sounds tell me that you're loading the first level and (moving right) picking up the first ability. Either some part of my code is Linux-unfriendly (maybe the resource loaders?) or AsciiPanel doesn't play nice with it (some people in Trystan's tutorial had problems, but nothing like this). If only I had access to a Linux machine... but if I do fix it or find a workaround, I'll get back to you :)

I coded the game in Java in VSCode and it uses Trystan's AsciiPanel extensively, Maven as project management.

Sounds  good. Let me know.

(i.e. a minimalist, textless real-time action roguelite - if you've ever smashed your NES in anger, you'll tread familiar territory)